// AUGMENTATIONS
IMPLANTS
Implants are passive augmentations that boost specific Runner stats. They come in three tiers of increasing power across five categories.
SLOT
RARITY
ENERGY HARVESTING V4
Converts combat momentum into ability fuel — defeating enemies while debuffed feeds your tactical ability.
TAC +40, FW -5. Walk It Off: defeating hostiles while debuffed grants tactical energy.
SPRINT KIT V4
Popping an Energy Amp shares ability juice with nearby crew, turning a selfish consumable into team support.
Energy Reservoir: Energy Amp grants tactical and prime energy to nearby crew.
AUGMENTED CAPACITORS V3
Significantly accelerates Prime ability recovery at the cost of reduced hardware durability.
PRIME +30, HW -10.
ENERGY HARVESTING V3
Boosts tactical ability recovery speed with a small firewall tradeoff.
TAC +15, FW -10.
PING+ V3
Improves looting and hardware while cutting heat, plus smoke breaks enemy tracking on you.
HEAT -10, LOOT +10, HW +10. Never There: entering smoke removes pings on you.
PING+ V4
Enhanced tracking and hardware package with the same smoke-based ping removal as V3.
LOOT +15, HW +10, PING +20. Never There: entering smoke removes pings on you.
REGEN V3
Major self-repair and revive speed boost, but weapon handling takes a hit.
REPAIR +40, REVIVE +15. Slightly decreases weapon handling and ADS speed.
AUGMENTED CAPACITORS V2
Moderate Prime ability recovery improvement with a small hardware penalty.
PRIME +20, HW -10.
ENERGY HARVESTING V2
Entry-level head implant that trades a bit of tactical recovery for extra firewall.
FW +10, TAC -5.
PING+ V2
Crew proximity boosts your self-repair speed, encouraging squad play over lone wolfing.
LOOT -15, HW -10. Bedside Manner: Self-Repair Speed increased when a crew member is nearby.
REGEN V2
Solid repair and revive speed upgrade for budget builds, with the same weapon handling tradeoff.
REPAIR +30, REVIVE +10. Slightly decreases weapon handling and ADS speed.
ENERGY HARVESTING V1
Bare-bones head implant that gives a sliver of tactical recovery at steep loot and ping cost.
LOOT -10, PING -40, TAC +5.
NIMBLE FINGERS V5
Top-tier looting implant — faster hands, better hipfire, and opening containers pings nearby unopened loot.
AGI +5, LOOT +50. Hipfire accuracy boost. Opening containers pings nearby unopened loot.
SURVIVAL KIT V4
Smoke becomes a looting tool — faster container opening while inside a smoke cloud.
Sleight of Hand: increased Loot Speed while in smoke.
HELPING HANDS V3
Support-focused torso piece that accelerates revives and improves hardware and tactical recovery.
TAC +5, REVIVE +30, HW +15.
HURTING HANDS V3
Aggressive torso implant that rewards finishing blows with energy recovery and toughens your shell.
PRIME +5, SIPHON +35, FW +15. Snapshot Rifling: readying a weapon briefly increases accuracy and range.
KNIFE FIGHT V3
All-in melee build piece — huge melee damage at the cost of agility and loot speed. Shield break clears pings.
AGI -10, LOOT -35, MELEE +40. Escape Artist: shield break removes hostile pings.
NIMBLE FINGERS V3
Speed-looter's choice — faster loot speed and agility, less melee punch. Melee kills on UESC grant credits.
AGI +10, LOOT +35, MELEE -20. Run Ya Pockets: UESC melee/knife kills grant credits.
SURVIVAL KIT V3
Well-rounded survival package with repair, revive, and hardware plus a brief accuracy boost on weapon swap.
REPAIR +15, REVIVE +15, HW +15. Snapshot Rifling: readying a weapon briefly increases accuracy and range.
HELPING HANDS V1
Budget support implant that improves revive speed with harsh agility and loot penalties.
AGI -5, LOOT -50, REVIVE +10.
HELPING HANDS V2
Revive and hardware boost for team players. Killing UESC commanders pings nearby hostile runners.
REVIVE +20, HW +10. Stolen Intel: defeating a UESC commander pings nearby hostiles.
HURTING HANDS V2
Entry-level finisher siphon and firewall combo for builds that want to sustain through aggression.
SIPHON +20, FW +10.
KNIFE FIGHT V2
Affordable melee boost with a hardware tradeoff and slight fall resistance improvement.
MELEE +20, HW -10, FALL +10.
NIMBLE FINGERS V2
Solid looting implant with agility and ballistic resistance that reduces incoming UESC damage.
AGI +5, LOOT +25. Ballistic Resistance: reduces incoming UESC ballistic damage.
SURVIVAL KIT V2
Budget survival torso with a balanced spread of repair, revive, and hardware stats.
REPAIR +15, REVIVE +10, HW +10.
BIONIC LEG UPGRADES V5
Top-tier legs with massive agility and finisher siphon. Leaping from height grants a sprint burst, plus explosive/melee resistance.
AGI +50, REPAIR -10, SIPHON +20. Sprint faster after leaping from height. Explosive/Melee Resistance.
BIONIC LEG UPGRADES V4
High-tier bionic legs pushing maximum agility and finisher siphon with a self-repair tradeoff.
AGI +50, REPAIR -10, SIPHON +20.
DISTANCE RUNNER V4
Sprint-and-slide assassin piece — extended sprinting lets you transition into a slide that triggers invisibility.
Slightly decreases weapon handling/ADS. Stealth Servos: sprinting then sliding makes you invisible.
GRACEFUL LANDINGS V4
Aerial combat legs with great agility and fall resistance. Kills speed up your tactical ability recharge.
AGI +20, MELEE +20, FALL +50. Frenzy Matrix: defeating hostiles increases tactical recharge rate.
SOLID STANCE V4
Anchored tank legs — massive hardware at the cost of heat buildup. Taking damage grants a brief speed and handling burst.
HEAT +20, HW +50. Second Wind: move faster and ready weapons more quickly after taking damage.
BIONIC LEG UPGRADES V3
Good agility and heat management. Melee/knife kills on hostiles restore a small amount of resources.
HEAT -10, AGI +35, REPAIR -10. Parting Gift: melee/knife kills restore a small amount of resources.
GRACEFUL LANDINGS V3
Mid-tier agility and fall resistance package with Crouching Tiger, Parting Gift, and Recycler traits.
AGI +15, FALL +35. Crouching Tiger, Parting Gift, Recycler.
SOLID STANCE V3
Heavy stance legs — explosive/melee resistance and faster ability recharge, but reduced agility and melee damage.
HEAT +10, AGI -20, MELEE -20. Explosive/Melee Resistance. The First Law: abilities recharge faster while stationary.
STRIKE KIT V3
Niche utility piece — sliding through water produces zero heat, ideal for wet-environment maps.
Thermal Sinks: sliding in water generates no heat.
BIONIC LEG UPGRADES V2
Budget agility and finisher siphon boost with a self-repair penalty.
AGI +25, REPAIR -10, SIPHON +10.
DISTANCE RUNNER V2
Basic endurance legs that add heat capacity at the cost of weapon handling.
HEAT +10. Slightly decreases weapon handling and ADS speed.
GRACEFUL LANDINGS V2
Entry-level fall resistance and agility combo for vertical-heavy playstyles.
AGI +10, FALL +20.
SOLID STANCE V2
Budget anchoring legs with the Second Wind trait — taking damage briefly boosts speed and weapon readying.
HEAT -5, HW -10. Second Wind: move faster and ready weapons more quickly after taking damage.
FIREWALL V3
Best-in-slot shield implant — major firewall increase with a hardware tradeoff.
HW -10, FW +35.
FIREWALL V2
Mid-tier firewall boost for builds that need more shields without breaking the bank.
HW -10, FW +20.
FIREWALL V1
Cheapest shield implant available — small firewall bump with a minor hardware cost.
HW -10, FW +10.